Last years Communication & Psychological Warfare Ebook revolutionized the way I perceived player interaction in FM. Sadly, the publishers and developers of the game failed to see the positives of this publication, mainly because you had to pay for it, but that's another story that I will no doubt get into in detail later on.
Since I'm a chart and graph fanatic I created a team talk chart based on the information in Communication & Pshychological Warfare and the FM Britain forum.
Team Talks
Pre-Match
Team Talk
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Pre-requisites
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Tell the players they can win this game
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- Home games where you are favourite
- Favourable odds away where you feel a win is realistic
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Wish the team luck ahead of the game
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- Home or away games where the odds are clearly against you
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Tell the players you expect them to win the match
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- Clear favourites with a very determined, ambitous and professional squad
|
For the fans
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- Against fierce rivals
- Cup finals
- Always add individual instructions
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No pressure
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- Facing certain defeat
- Combine with encouraging team talks to key players
|
Half-Time
Team Talk |
Pre-reguisites
|
Show your anger/Expect nothing else than a win
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- Behind or drawing a game you should clearly win
- Make tactical changes
- Bring on new players
- Add individual team talks
- Don't use too often
|
Dissapointed/I want to see more from you
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- Behind in a game you want to do better in, but not necessarily get a resounding win
- Players are putting in an average performance and need to improve
- For ambitious squads where you are drawing or only leading by one
|
You can win today
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- Use this route if angry/disappointed is too harsh
- Useful if holding onto a draw away without being favourite
- If your team has too low morale for angry/disappointed
|
Sympathize
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- If you are unlucky to be behind in spite of good performance
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Pleased
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- To sustain 2+ goal lead against a good opponent
- To keep morale up when playing well after poor performances
- Unprofessional and inconsistent players may see this as an excuse to stop trying
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Show encouragement to the team
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- If leading closely against strong opponents
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Don't let your performance drop
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- Leading closely, in control and dominating but has to stay focused
- When expecting committed opposition in the first half
|
Pleased at the performance
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- If you dominate the game but need a bit of luck to score
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Thrilled
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- 3+ goal lead at home
- 2+ goal lead away
- Leading against very strong opponent
- When squad is clearly performing above themself
|
For the fans
|
|
Enjoy the rest of the game/the pressure is off
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- Friendlies
- Nothing left to win
- Clearly behind against clearly better opponent
|
Post-Match
Team Talk
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Pre-Requisites
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Show your anger
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- May work once or twice if doing well in the league
- Can cause bad dressing room atmosphere
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Disappointed
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- Often a better choice than showing anger
- Give individual praise
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Don't say a word
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- Can be used instead of anger with poor squad morale
- Useful with big team with unremarkable performance
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Warn against complacency
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- After narrow wins
- With a series of narrow wins that you used to win easily
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Sympathise/good effort
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- When unlucky not to get a result
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Pleased
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- They have done what you asked for and possibly more
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Delighted
|
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Fantastic
|
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Why can't you play like this every week
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- Good for a good team on a bad run
- Bad for small team with a lucky result
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This worked fairly well in FM 2010 and should work reasonably well in FM 2011.
Simplifying things in a simple chart isn't always enough though. A lot depends on the players personality, morale etc. Any method you see published on the Internet should be regarded as a guideline and it is always a good idea to test it and possibly improve upon it.
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